Ninja
Class Overview
The Ninja (Class IDs 50–55) is a stealthy assassin who combines fast melee strikes with poison abilities. Ninjas excel at catching enemies off guard with toxic attacks and devastating counter-kills. Their unique poison mechanics make them feared in PvP.
Strengths & Weaknesses
| Strengths | Weaknesses |
| Poison damage over time wears down opponents | Lower base HP than Trojans/Warriors |
| CounterKill reflects damage back | Requires precise timing for counter skills |
| Fast attack speed with dual weapons | Poison can be cleansed by Taoists |
| ToxicFog for area denial | Less effective against heavily armored targets |
Usable Weapons
| Weapon Type | ID Prefix | Notes |
| Katana | 601 | Primary Ninja weapon (class-restricted to Ninja) — fast and deadly |
| Dagger | 490 | Quick one-handed option (no class restriction) |
Key Skills
| Skill | Type | Levels | Description |
| TwofoldBlades | Attack | 0–4 | Rapid dual-blade strike dealing heavy physical damage. |
| ToxicFog | Poison AoE | 0–4 | Creates a cloud of poison that damages enemies in the area. Excellent area denial. |
| PoisonStar | Ranged Poison | 0–4 | Throws a poisoned projectile at the target. |
| CounterKill | Counter | 0–4 | Activates a counter stance — reflects a portion of incoming damage back to the attacker. Class-defining PvP skill. |
| FatalStrike | XP Skill | 0 | XP skill — devastating burst attack. |
Promotion Path
| Tier | Class ID | Requirement |
| Intern | 50 | Starting class |
| Ninja | 51 | Level 15 promotion |
| Middle Ninja | 52 | Level 40 promotion |
| Dark Ninja | 53 | Level 70 promotion |
| Mystic Ninja | 54 | Level 100 promotion |
| Ninja Master | 55 | Level 110 promotion |
Tip
CounterKill is your trump card in PvP — time it when you expect a Trojan's Hercules AoE to reflect their own damage back at them. Use ToxicFog to control chokepoints in guild wars.