Experience Table
Overview
This is the complete experience point (XP) table for Forge Conquer Online. The game has 136 playable levels with an exponential XP curve. After reaching level 120, you can Rebirth to reset to level 15 with bonus stats.
Early Levels (1–30)
| Level | XP Required | XP/Kill (Min) | XP/Kill (Max) |
|---|---|---|---|
| 1 | 120 | 2 | 3 |
| 2 | 180 | 2 | 3 |
| 3 | 240 | 1 | 2 |
| 5 | 600 | 2 | 3 |
| 10 | 8,400 | 14 | 18 |
| 15 | 22,646 | 25 | 32 |
| 20 | 68,772 | 57 | 72 |
| 25 | 120,853 | 67 | 84 |
| 30 | 197,646 | 92 | 115 |
Mid Levels (30–70)
| Level | XP Required | XP/Kill (Min) | XP/Kill (Max) |
|---|---|---|---|
| 35 | 305,986 | 121 | 152 |
| 40 | 460,590 | 160 | 200 |
| 45 | 916,479 | 283 | 354 |
| 50 | 1,357,994 | 302 | 378 |
| 55 | 2,066,042 | 417 | 522 |
| 60 | 3,054,574 | 566 | 600 |
| 65 | 4,880,605 | 834 | 600 |
| 70 | 6,877,991 | 819 | 600 |
High Levels (70–120)
| Level | XP Required | XP/Kill |
|---|---|---|
| 75 | 11,220,549 | 831 |
| 80 | 15,896,990 | 1,104 |
| 85 | 23,819,312 | 1,557 |
| 90 | 33,723,801 | 2,082 |
| 95 | 48,924,236 | 2,326 |
| 100 | 68,391,931 | 3,252 |
| 105 | 120,090,482 | 5,710 |
| 110 | 408,832,150 | 9,720 |
| 115 | 480,479,485 | 11,424 |
| 120 | 282,274,058 | 6,711 |
Post-Rebirth Levels (120–136)
After Rebirth, these levels require significantly more XP:
| Level | XP Required | XP/Kill |
|---|---|---|
| 121 | 338,728,870 | 8,054 |
| 122 | 406,474,644 | 9,664 |
| 123 | 487,769,572 | 11,597 |
| 124 | 585,323,487 | 13,917 |
| 125 | 702,388,184 | 16,700 |
| 126 | 842,865,821 | 20,040 |
| 127 | 1,011,438,985 | 24,048 |
| 128 | 1,073,741,823 | 25,527 |
| 130 | 8,589,134,588 | 102,106 |
| 133 | 231,906,633,876 | 344,608 |
| 136 | 782,684,889,332 | 1,163,052 |
Level 130+ Wall
Levels 130 and above require billions of XP — these are designed as long-term endgame goals. The XP jump from 129 to 130 alone is 8x the previous requirement. Most players focus on rebirth bonuses and gear rather than pushing past 130.
XP Multipliers
| Source | Multiplier |
|---|---|
| Base XP Rate | 1x |
| Spell XP Rate | 10x |
| Proficiency XP Rate | 200x |
| Rainbow Gem (Super) | +25% XP |
| Level advantage (3+ over monster) | 150–300% damage bonus |
XP Penalty for Overleveling
While being overleveled gives a damage bonus (150–300%), your XP gain decreases significantly: 3–5 levels over = 70% XP, 5–10 over = 20%, 10–20 over = 10%, 20+ over = only 5% XP. The damage bonus helps you kill faster, but the XP penalty means you should move to higher-level zones as you level up.
Tip
Balance damage efficiency with XP gains. Fight monsters near your level for the best XP rates. Moving to harder zones earlier means more XP per kill even if kills are slower.