Equipment Slots
Overview
Your character has 12 equipment positions (plus inventory at position 0), each designed for a specific type of gear. Understanding what goes where — and the maximum upgrade levels for each slot — is essential for planning your character progression.
All Equipment Positions
| Position | Slot Name | Max Level | Socketable | Notes |
|---|---|---|---|---|
| 0 | Inventory | — | — | Not an equipment slot — items in bags |
| 1 | Head | 140 | Yes | Physical defense, sometimes magic defense |
| 2 | Necklace | 139 | Yes | Magic defense and bonus stats |
| 3 | Armor | 140 | Yes | Largest source of physical defense |
| 4 | Right Weapon | 140 | Yes | Primary damage source |
| 5 | Left Weapon | 140 | Yes | Shield (Warrior), 2nd weapon (Trojan), or empty |
| 6 | Ring | 136 | Yes | Attack bonus and special effects |
| 7 | Bottle | — | No | Utility slot for consumable containers |
| 8 | Boots | 129 | Yes | Movement speed and dodge bonus |
| 9 | Garment | — | No | Cosmetic or bonus outfit |
| 10 | Fan (Talisman) | 100 | Thunder only | Can only be socketed with Thunder Gems |
| 11 | Tower (Talisman) | 100 | Glory only | Can only be socketed with Glory Gems |
| 12 | Steed | — | No | Riding mount — increases movement speed |
Stat Requirements
Every piece of equipment has minimum Strength and Agility requirements. You must meet both to equip the item:
- Strength — Required for heavy armor, melee weapons, shields
- Agility — Required for light armor, ranged weapons, boots
Class Restrictions
Items also have class requirements. A Trojan cannot equip a Bow (Archer-only, class 40), and an Archer cannot equip a Katana (Ninja-only, class 50). Most weapons have class requirement 0 (any class can equip). Backswords are restricted to Taoists (class 190).
Socketable Equipment
Sockets can be opened on most equipment using Drills (ToughDrills for equipment, StarDrills for weapons):
- Head, Necklace, Armor, Weapons, Ring, Boots — Support regular gem sockets (any gem except Thunder/Glory)
- Fan (Position 10) — Only accepts Thunder Gems
- Tower (Position 11) — Only accepts Glory Gems
- Garment, Bottle, Steed — Cannot be socketed
Upgrade Priority
When deciding what to upgrade first, follow this general priority:
- Main Weapon (Position 4) — Biggest impact on damage output
- Off-hand Weapon / Shield (Position 5) — Second weapon for Trojans, shield for Warriors
- Armor (Position 3) — Largest defense boost
- Helmet (Position 1) — Good defense value
- Boots (Position 8) — Speed and dodge
- Ring (Position 6) — Attack bonuses
- Necklace (Position 2) — Magic defense
- Talismans (10/11) — Socket for Thunder/Glory gems
Tip
Always upgrade your weapon first — the damage increase far outweighs the defense gain from armor upgrades. A +8 weapon with Normal armor will outperform a +0 weapon with +8 armor every time.