Wiki / Items & Equipment / Quality Levels

Quality Levels

Overview

Every piece of equipment has a quality level that determines its stat bonus on top of the base item stats. Quality ranges from Normal (worst) to Super (best), and upgrading quality is one of the most impactful ways to increase your character's power.

Quality Tiers

QualityID ValueStat BonusVisual Indicator
Fixed0Base stats onlyWhite name
Normal2–5Base stats onlyWhite name
Refined6~+5% statsLight highlight
Unique7~+15% statsBlue glow
Elite8~+30% statsPurple glow
Super9~+50% statsGold glow

How Quality Affects Item ID

Quality is encoded in the last digit of the item's ID number:

  • Item base ID: ItemID - (ItemID % 10)
  • Quality digit: ItemID % 10
  • Items with quality below 5 jump directly to Refined (6) when first upgraded
  • Example: Blade ID 410006 (Refined) → 410007 (Unique)

Upgrade Methods

Method 1: DragonBalls (Chance-based)

Each DragonBall upgrade attempt consumes 1 DragonBall with a chance of success. The DragonBall is always consumed whether it succeeds or fails.

Current QualitySuccess Chance Penalty
Normal (0–5)Base chance: 100 - (ItemLevel / 3)
Refined (6)Base chance minus 25%
Unique (7)Base chance minus 40%
Elite (8)Base chance minus 70%

On failure, the item's durability is reduced but the item is not destroyed. On success, quality increments by 1 (items below quality 5 jump to Refined directly).

Method 2: Forge Materials (Tempering NPC)

The Tempering NPC upgrades quality using Forge Materials. Items must be quality 3–8 (cannot temper to Super from below quality 3):

Current QualityForge Materials Cost
Normal (0–4)100 per step
Normal (5) → Refined10,000
Refined (6) → Unique100,000
Unique (7) → Elite500,000
Elite (8) → Super1,000,000

Quality and Meteor Costs

Higher quality items get significant discounts on level upgrades:

QualityMeteor Cost Multiplier
Normal100% (full cost)
Refined90%
Unique70%
Elite30%
Super10%

Strategy: Upgrade Quality Before Level

Because Super quality items only cost 10% of the normal meteor amount for level upgrades, it's far more efficient to upgrade quality first, then level.

Warning

DragonBall upgrades use 1 DB per attempt with a chance of failure. Higher quality and higher level items have lower success rates. Failed attempts still consume the DragonBall and reduce item durability.

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