Combat System
Overview
Understanding Forge Conquer's combat formulas lets you make smarter decisions about gear, stats, and tactics. This page covers physical damage, magic damage, ranged damage, critical strikes, dodge, block, and status effects — all sourced from the game's actual calculations.
Physical Damage
Player vs Monster
- Base damage = random value between your MinAttack and MaxAttack
- Level advantage multiplier based on level gap:
- 0–2 levels above: 120% damage
- 3–5 levels above: 150% damage
- 6–10 levels above: 200% damage
- 11–20 levels above: 250% damage
- 20+ levels above: 300% damage
- Monster defense is subtracted:
Damage = Damage - MonsterDefense
Player vs Player
- Base damage = random between MinAttack and MaxAttack
- Defense subtraction:
if Damage > Defense then Damage - Defense, otherwise 1 - Item Bless reduction:
Damage -= (Damage × ItemBless) / 100 - Reborn defense provides a severe damage reduction factor
- Tortoise Gem: reduces damage by up to 50% for Warriors, 30% for other classes (60% effectiveness factor)
Magic Damage
- Base damage = MagicAttack + SpellDamage bonus
- Scaling:
Damage += (Damage × MagicPercent) / 100 - Both physical and magic defense are applied against monsters
- PvP magic defense:
MagicPercent = max(1, MagicPercent - Penetration/100), thenMagicDef += MagicDef × adjusted_MagicPercent / 100 - Magic critical: 130% multiplier
- Tortoise Gem: reduces magic damage by up to 67% (requires Super Tortoise Gem)
Ranged Damage (Archers)
- Similar to physical but with a 65% base multiplier
- Level advantage: if player level > monster level, damage ×2
- Dodge reduction:
Damage = Damage × (110 - TargetDodge) / 100 - Critical damage: 120% multiplier
Critical Strikes
| Type | Trigger | Damage Multiplier | Notes |
|---|---|---|---|
| Physical Critical (PvP) | 30% gate, then CriticalStrike vs Immunity check | 1.5x | Two-stage check: 30% base, then stat comparison |
| Physical Critical (PvM) | 40% (if CriticalStrike > 0) | 1.5x | Higher rate against monsters |
| Magic Critical | Varies | 1.3x | Requires SkillCStrike > Target Immunity |
| Ranged Critical | 30% | 1.2x | Lower multiplier but more consistent |
Tip
The Martial Artist subclass boosts CriticalStrike %, making it extremely valuable for Trojans and Ninjas. In PvP the critical rate uses a two-stage check (30% gate then stat check), so stacking CriticalStrike has diminishing returns compared to PvM.
Dodge & Hit Rate
Player vs Player
dodgeChance = Min(90, TargetDodge - AttackerAgility)
- If result < 0: guaranteed hit (attacker's agility overwhelms target's dodge)
- Dodge chance capped at 90% — there's always a 10% chance to hit
Player vs Monster
hitRate = 100 + (Agility / 2) - MonsterDodge
- Capped between 10–90% for balance
Shield Block (Warriors)
| Stat | Value |
|---|---|
| Max block chance | 70% |
| Block damage reduction | 50% (damage halved) |
Why Warriors Tank
With up to 70% block chance and 50% damage reduction on blocks, Warriors effectively reduce incoming physical damage by 35% on average — before defense is even counted. Combined with full effectiveness on Tortoise Gems (50% cap vs 30% for others) and self-healing Cure, they are the tankiest class by far.
Status Effects
| Effect | Source | Description |
|---|---|---|
| Poison | Ninja (ToxicFog, PoisonStar) | Damage = MaxHP × (10 × min(Level+1, 5)) / 100 per tick |
| Stigma | Taoist | Attack power buff applied to self or target |
| MagicShield | Taoist | Reduces incoming damage by a percentage |
| AzureShield | Pure Water Taoist | Absorbs 3,000 × SpellLevel damage. Duration: 15 × Level + 30 seconds |
| Invisibility | Taoist | Become invisible to other players |
| DefensiveStance | Various | Reduces all damage taken by 40% |
| SoulShackle | Various | Stuns the target (requires BattlePower advantage) |
| Superman | Warrior XP skill | 10x damage to non-bosses, 1.5x to bosses for 20 seconds |
| Cyclone | Trojan XP skill | 10x damage to non-bosses, 1.5x to bosses for 20 seconds |
| Fly | Archer | Flight mode — immune to melee attacks |
Monster Guard Mode
When a monster enters Guard status:
- Physical damage is reduced to 1/10
- Magic damage is set to a flat 2,000 regardless of your stats
Watch for this mechanic on bosses — it forces you to wait out the guard phase rather than burst through it.
Important
Defense matters less than you think in PvP — the damage formula subtracts defense from damage, but a well-geared attacker's damage will always exceed your defense. Focus on HP, dodge, block (Warriors), and damage reduction effects (Bless, Tortoise Gems) for survivability.