Wiki / Game Mechanics / Combat System

Combat System

Overview

Understanding Forge Conquer's combat formulas lets you make smarter decisions about gear, stats, and tactics. This page covers physical damage, magic damage, ranged damage, critical strikes, dodge, block, and status effects — all sourced from the game's actual calculations.

Physical Damage

Player vs Monster

  • Base damage = random value between your MinAttack and MaxAttack
  • Level advantage multiplier based on level gap:
    • 0–2 levels above: 120% damage
    • 3–5 levels above: 150% damage
    • 6–10 levels above: 200% damage
    • 11–20 levels above: 250% damage
    • 20+ levels above: 300% damage
  • Monster defense is subtracted: Damage = Damage - MonsterDefense

Player vs Player

  • Base damage = random between MinAttack and MaxAttack
  • Defense subtraction: if Damage > Defense then Damage - Defense, otherwise 1
  • Item Bless reduction: Damage -= (Damage × ItemBless) / 100
  • Reborn defense provides a severe damage reduction factor
  • Tortoise Gem: reduces damage by up to 50% for Warriors, 30% for other classes (60% effectiveness factor)

Magic Damage

  • Base damage = MagicAttack + SpellDamage bonus
  • Scaling: Damage += (Damage × MagicPercent) / 100
  • Both physical and magic defense are applied against monsters
  • PvP magic defense: MagicPercent = max(1, MagicPercent - Penetration/100), then MagicDef += MagicDef × adjusted_MagicPercent / 100
  • Magic critical: 130% multiplier
  • Tortoise Gem: reduces magic damage by up to 67% (requires Super Tortoise Gem)

Ranged Damage (Archers)

  • Similar to physical but with a 65% base multiplier
  • Level advantage: if player level > monster level, damage ×2
  • Dodge reduction: Damage = Damage × (110 - TargetDodge) / 100
  • Critical damage: 120% multiplier

Critical Strikes

TypeTriggerDamage MultiplierNotes
Physical Critical (PvP)30% gate, then CriticalStrike vs Immunity check1.5xTwo-stage check: 30% base, then stat comparison
Physical Critical (PvM)40% (if CriticalStrike > 0)1.5xHigher rate against monsters
Magic CriticalVaries1.3xRequires SkillCStrike > Target Immunity
Ranged Critical30%1.2xLower multiplier but more consistent

Tip

The Martial Artist subclass boosts CriticalStrike %, making it extremely valuable for Trojans and Ninjas. In PvP the critical rate uses a two-stage check (30% gate then stat check), so stacking CriticalStrike has diminishing returns compared to PvM.

Dodge & Hit Rate

Player vs Player

dodgeChance = Min(90, TargetDodge - AttackerAgility)

  • If result < 0: guaranteed hit (attacker's agility overwhelms target's dodge)
  • Dodge chance capped at 90% — there's always a 10% chance to hit

Player vs Monster

hitRate = 100 + (Agility / 2) - MonsterDodge

  • Capped between 10–90% for balance

Shield Block (Warriors)

StatValue
Max block chance70%
Block damage reduction50% (damage halved)

Why Warriors Tank

With up to 70% block chance and 50% damage reduction on blocks, Warriors effectively reduce incoming physical damage by 35% on average — before defense is even counted. Combined with full effectiveness on Tortoise Gems (50% cap vs 30% for others) and self-healing Cure, they are the tankiest class by far.

Status Effects

EffectSourceDescription
PoisonNinja (ToxicFog, PoisonStar)Damage = MaxHP × (10 × min(Level+1, 5)) / 100 per tick
StigmaTaoistAttack power buff applied to self or target
MagicShieldTaoistReduces incoming damage by a percentage
AzureShieldPure Water TaoistAbsorbs 3,000 × SpellLevel damage. Duration: 15 × Level + 30 seconds
InvisibilityTaoistBecome invisible to other players
DefensiveStanceVariousReduces all damage taken by 40%
SoulShackleVariousStuns the target (requires BattlePower advantage)
SupermanWarrior XP skill10x damage to non-bosses, 1.5x to bosses for 20 seconds
CycloneTrojan XP skill10x damage to non-bosses, 1.5x to bosses for 20 seconds
FlyArcherFlight mode — immune to melee attacks

Monster Guard Mode

When a monster enters Guard status:

  • Physical damage is reduced to 1/10
  • Magic damage is set to a flat 2,000 regardless of your stats

Watch for this mechanic on bosses — it forces you to wait out the guard phase rather than burst through it.

Important

Defense matters less than you think in PvP — the damage formula subtracts defense from damage, but a well-geared attacker's damage will always exceed your defense. Focus on HP, dodge, block (Warriors), and damage reduction effects (Bless, Tortoise Gems) for survivability.

Next PvP & PK System