Wiki / Game Mechanics / Composition

Composition (+Plus System)

Overview

Composition is the system for adding +Plus levels to your equipment, from +1 up to +12. Each plus level adds bonus stats on top of your item's base power. You compose items by feeding Stones (plus stones) to accumulate composition points.

How Composition Works

  1. Obtain Stones (plus stones) of various plus levels
  2. Use stones on your target equipment to accumulate Composition Points
  3. When enough points accumulate, the item advances to the next plus level
  4. Alternatively, use the Compose action with accumulated progress for a chance-based upgrade

Points Required Per Plus Level

Plus UpgradePoints RequiredDifficulty
+0 → +120Very Easy
+1 → +220Very Easy
+2 → +380Easy
+3 → +4240Moderate
+4 → +5720Moderate
+5 → +62,160Hard
+6 → +76,480Hard
+7 → +819,440Very Hard
+8 → +958,320Extreme
+9 → +1058,320Extreme
+10 → +1158,320Extreme
+11 → +1258,320Extreme

Stone Point Values

Each stone gives points based on its own plus value:

Stone PlusPoints Given
+0 Stone1
+1 Stone10
+2 Stone40
+3 Stone120
+4 Stone360
+5 Stone1,080
+6 Stone3,240
+7 Stone9,720
+8 Stone29,160

Compose Action (Chance-Based)

Instead of filling up the full point bar, you can attempt a Compose action using your accumulated PlusProgress:

  • Success requires both a rate check (based on progress vs required points) and a ~9% random chance
  • On success, plus level increases by 1 and progress resets to 0
  • On failure, progress resets to 0 (all accumulated points are lost)
  • Reaching +6 or higher triggers a map-wide broadcast announcement

Warning

The Compose action has only a 10% chance of success and resets your progress on failure. For expensive upgrades (+6 and above), it's much safer to fill the point bar completely rather than gambling.

Strategy Guide

Early Game (+1 to +5)

Use low-level stones freely. The costs are low and the points accumulate fast. Even +0 stones work, though they give only 1 point each.

Mid Game (+5 to +8)

Start collecting +3 and +4 stones. At 120 and 360 points per stone, they're the most efficient for this range. The jump from +7 to +8 (19,440 points) is a significant wall.

End Game (+8 to +12)

You need +7 or +8 stones to make meaningful progress. Each +8 stone gives 29,160 points, and you need 58,320 per level. Plan on using 2 high-level stones per plus level at minimum.

Tip

The point scaling follows a pattern of 3x multiplier per plus level (20 → 20 → 80 → 240 → 720...). Plan your stone farming accordingly. Never use the Compose gamble on +8 and above — the 10% success rate isn't worth the risk.

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